About
Russ Treadwell - programmer and studio head at GhostJam Games.

I’m Russ Treadwell, a self-taught programmer and the studio head at GhostJam Games. Over the past decade I’ve specialized in Unreal Engine, multiplayer architecture, and high-performance back-end infrastructure - shipping everything from rapid gameplay prototypes to deep engine customizations.
At GhostJam Games I direct business development and high-level technical strategy while staying hands-on with code architecture and implementation. You can spot my fingerprints on titles like No More Room in Hell 2 and VAIL VR.
Whether I’m prototyping a new mechanic at 2 a.m. or scaling backend services for thousands of concurrent players, my drive comes from a deep love of technology, games, and the people who create them.
Experience
My three most recent positions - see LinkedIn for the full list.
Game Programmer · Combat Waffle Studios (Jan 2025 – Apr 2025)
Integrated gameplay analytics into the Unreal Engine client and delivered the
first iteration of the Secure Container inventory system.
Core Tech Programmer · AEXLAB (Jul 2024 – Dec 2024)
Built high-performance backend systems and integrated Denuvo Anti-Cheat with
AccelByte ban and reporting pipelines in C++.
Game / Core Tech Programmer · Torn Banner Studios (Oct 2022 – Sept 2024)
Designed and shipped core gameplay systems for No More Room in Hell 2 using
Unreal Engine.