Russ Treadwell

I’m Russ Treadwell, a self-taught programmer and the studio head at GhostJam Games. Over the past decade I’ve specialized in Unreal Engine, multiplayer architecture, and high-performance back-end infrastructure - shipping everything from rapid gameplay prototypes to deep engine customizations.

At GhostJam Games I direct business development and high-level technical strategy while staying hands-on with code architecture and implementation. You can spot my fingerprints on titles like No More Room in Hell 2 and VAIL VR.

Whether I’m prototyping a new mechanic at 2 a.m. or scaling backend services for thousands of concurrent players, my drive comes from a deep love of technology, games, and the people who create them.

Experience

My three most recent positions - see LinkedIn for the full list.

Game Programmer · Combat Waffle Studios (Jan 2025 – Apr 2025) Integrated gameplay analytics into the Unreal Engine client and delivered the first iteration of the Secure Container inventory system.

Core Tech Programmer · AEXLAB (Jul 2024 – Dec 2024) Built high-performance backend systems and integrated Denuvo Anti-Cheat with AccelByte ban and reporting pipelines in C++.

Game / Core Tech Programmer · Torn Banner Studios (Oct 2022 – Sept 2024) Designed and shipped core gameplay systems for No More Room in Hell 2 using Unreal Engine.