About
Russ Treadwell - programmer and studio head at GhostJam Games.

I’m Russ Treadwell, a self-taught programmer and the studio head at GhostJam Games. Over the past decade I’ve specialized in Unreal Engine, multiplayer architecture, and high-performance back-end infrastructure - shipping everything from rapid gameplay prototypes to deep engine customizations.
At GhostJam Games I direct business development and high-level technical strategy while staying hands-on with code architecture and implementation. You can spot my fingerprints on titles like No More Room in Hell 2 and VAIL VR.
Whether I’m prototyping a new mechanic at 2 a.m. or scaling backend services for thousands of concurrent players, my drive comes from a deep love of technology, games, and the people who create them.
Experience
My three most recent positions - see LinkedIn for the full list.
Game Programmer · Combat Waffle Studios (Jan 2025 – Apr 2025)
Integrated an analytics layer into the Unreal Engine client, instrumenting
gameplay events and key metrics to drive data-informed design. Delivered the
first iteration of the Secure Container inventory system, deepening progression
and item-retention mechanics.
Core Tech Programmer · AEXLAB (Jul 2024 – Dec 2024)
Engineered and maintained high-performance backend systems for AccelByte’s
platform, Denuvo Anti-Cheat, and custom online subsystems in advanced C++. My
end-to-end Denuvo integration - paired with new AccelByte ban/report pipelines -
cut cheating incidents and enabled rapid, high-volume moderation.
Game / Core Tech Programmer · Torn Banner Studios (Oct 2022 – Sept 2024)
Contributed to No More Room in Hell 2, designing and implementing core gameplay
systems that preserved the original’s feel while adding fresh mechanics. Used
Unreal Engine to prototype, optimize, and ship features that hit tight
performance targets and scaled across platforms.