<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games-Industry on Treadwell</title><link>https://treadwell.net/tags/games-industry/</link><description>Recent content in Games-Industry on Treadwell</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 15 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://treadwell.net/tags/games-industry/index.xml" rel="self" type="application/rss+xml"/><item><title>Why the Games Industry Keeps Laying People Off</title><link>https://treadwell.net/blog/why-games-industry-keeps-laying-people-off/</link><pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/why-games-industry-keeps-laying-people-off/</guid><description>&lt;p&gt;The games industry has been laying people off for four years straight. This is not one bad month at one badly managed studio. It is a pattern.&lt;/p&gt;
&lt;p&gt;Recently, a friend told me about someone he knows who has 20 years of experience as an artist. After looking for work for quite some time and being unsuccessful, he announced that he is going to sell his house and move into another industry.&lt;/p&gt;</description></item></channel></rss>