<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Weekly-Update on Treadwell</title><link>https://treadwell.net/tags/weekly-update/</link><description>Recent content in Weekly-Update on Treadwell</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 08 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://treadwell.net/tags/weekly-update/index.xml" rel="self" type="application/rss+xml"/><item><title>Weekly Update 67</title><link>https://treadwell.net/blog/weekly-update-67/</link><pubDate>Tue, 08 Sep 2026 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-67/</guid><description>&lt;p&gt;So it&amp;rsquo;s been&amp;hellip; almost a year. Sorry.&lt;/p&gt;
&lt;p&gt;I know &amp;ldquo;weekly&amp;rdquo; is doing a lot of heavy lifting in the title here, but sometimes life gets in the way and this blog ends up sitting quietly while everything else keeps moving. That&amp;rsquo;s been the case for the last while. I kept meaning to write, but the longer it went, the harder it felt to pick up the thread again.&lt;/p&gt;
&lt;p&gt;The good news is the site is rebuilt now, and this time it&amp;rsquo;s using &lt;a href="https://gohugo.io/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/gohugo.io.ico" alt="" width="16" height="16" loading="lazy"&gt;Hugo&lt;/a&gt;. I wanted something simpler to manage. I&amp;rsquo;d been feeling the weight of my old setup and I wanted a stack that was easier to maintain, easier to reason about, and less of a chore to keep running.&lt;/p&gt;</description></item><item><title>Weekly Update 66</title><link>https://treadwell.net/blog/weekly-update-66/</link><pubDate>Fri, 03 Oct 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-66/</guid><description>&lt;p&gt;Been a month. Honestly that&amp;rsquo;s fine.&lt;/p&gt;
&lt;h2 id="ghostjam-games"&gt;GhostJam Games&lt;/h2&gt;
&lt;p&gt;So.. we&amp;rsquo;ve announced our release, been localizing the game, fighting with cert to publish on Steam, among other things.&lt;/p&gt;
&lt;p&gt;The game is in a really good place. Some bugs keep popping up as they do, but we&amp;rsquo;re closing them quick.&lt;/p&gt;
&lt;p&gt;I hired a new engineer to come in and help us firefight, we had some things we didn&amp;rsquo;t have the time for so needed to get some help. He&amp;rsquo;s kicking ass.&lt;/p&gt;</description></item><item><title>Weekly Update 65</title><link>https://treadwell.net/blog/weekly-update-65/</link><pubDate>Fri, 29 Aug 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-65/</guid><description>&lt;p&gt;Oh boy. A week behind again. Sorry. Been super busy.&lt;/p&gt;
&lt;p&gt;Honestly we&amp;rsquo;ve been just hard at work on Backseat Drivers. We&amp;rsquo;re pushing super hard on releasing before Q4.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll have more to write about next week.&lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 64</title><link>https://treadwell.net/blog/weekly-update-64/</link><pubDate>Fri, 15 Aug 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-64/</guid><description>&lt;p&gt;Once again I&amp;rsquo;m late as usual - sorry I&amp;rsquo;m super busy.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;re prepping for the release of Backseat Drivers - no public date yet, but full steam ahead. &lt;a href="https://treadwell.net/blog/weekly-update-63/"&gt;Last week&lt;/a&gt; I spoke about some bizdev stuff and &lt;a href="https://ghostjam.com/news/ghostjam-games-partners-with-foulball-hangover/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/ghostjam.com.ico" alt="" width="16" height="16" loading="lazy"&gt;I can finally talk about it&lt;/a&gt;.
We established a partnership with &lt;a href="https://foulballhangover.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/foulballhangover.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Foulball Hangover&lt;/a&gt; - the creators of &lt;a href="https://store.steampowered.com/app/1106840/Hydroneer/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Hydroneer&lt;/a&gt;. GhostJam received a development loan to fund our final stretch of development. More details of this on the GhostJam &lt;a href="https://ghostjam.com/news/ghostjam-games-partners-with-foulball-hangover/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/ghostjam.com.ico" alt="" width="16" height="16" loading="lazy"&gt;post&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Weekly Update 63</title><link>https://treadwell.net/blog/weekly-update-63/</link><pubDate>Tue, 05 Aug 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-63/</guid><description>&lt;p&gt;Almost 2 weeks. Sorry.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been uber busy with GhostJam stuff. I finally rebuilt our entire CI (&lt;a href="https://www.jenkins.io/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.jenkins.io.ico" alt="" width="16" height="16" loading="lazy"&gt;jenkins&lt;/a&gt;) pipeline to actually use the &lt;a href="https://www.jenkins.io/doc/pipeline/steps/workflow-cps/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.jenkins.io.ico" alt="" width="16" height="16" loading="lazy"&gt;Groovy pipeline script&lt;/a&gt; instead of being batch files.&lt;/p&gt;
&lt;p&gt;I made some bizdev decisions for &lt;a href="https://ghostjam.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/ghostjam.com.ico" alt="" width="16" height="16" loading="lazy"&gt;GhostJam&lt;/a&gt; that are very good. Just waiting for the right time to announce it, but it&amp;rsquo;s soon.&lt;/p&gt;
&lt;p&gt;I began working on localization of &lt;a href="https://store.steampowered.com/app/3558400/Backseat_Drivers/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Backseat Drivers&lt;/a&gt; and it&amp;rsquo;s honestly very close to being complete. Well in the sense that it&amp;rsquo;s an initial pass on translations.&lt;/p&gt;</description></item><item><title>Weekly Update 62</title><link>https://treadwell.net/blog/weekly-update-62/</link><pubDate>Fri, 25 Jul 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-62/</guid><description>&lt;p&gt;So the last almost 2 weeks I&amp;rsquo;ve been doing mostly bizdev for GhostJam and I&amp;rsquo;ve been working on some other things for GhostJam.&lt;/p&gt;
&lt;p&gt;Nothing honestly to write about just yet, but exciting things are coming.&lt;/p&gt;
&lt;p&gt;Last weekend the family and I went to a cave place thingy to explore the wilderness and a few caves. The kids had a blast playing in the creek. The weekend before that we went to the lake to swim with my mother - it was a nice time.&lt;/p&gt;</description></item><item><title>Weekly Update 61</title><link>https://treadwell.net/blog/weekly-update-61/</link><pubDate>Mon, 14 Jul 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-61/</guid><description>&lt;p&gt;Back again.&lt;/p&gt;
&lt;p&gt;Over the past week I&amp;rsquo;ve been working on the new &lt;a href="https://ghostjam.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/ghostjam.com.ico" alt="" width="16" height="16" loading="lazy"&gt;GhostJam&lt;/a&gt; website and even updating this site a bit more on the backend. There&amp;rsquo;s still work to do on this site as I built it in a day, but whatever.&lt;/p&gt;
&lt;p&gt;I did some bizdev stuff last week for GhostJam that I can&amp;rsquo;t talk about just yet, but it&amp;rsquo;s pretty exciting. If this thing ends up coming to fruition then I&amp;rsquo;ll be very excited and can share the details then.&lt;/p&gt;</description></item><item><title>Weekly Update 60 - I'm alive</title><link>https://treadwell.net/blog/weekly-update-60/</link><pubDate>Sun, 06 Jul 2025 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-60/</guid><description>&lt;p&gt;Oh boy. It&amp;rsquo;s been years&amp;hellip; almost 3. So much stuff has changed since I last posted.&lt;/p&gt;
&lt;p&gt;This isn&amp;rsquo;t exactly a weekly update - we all know that I&amp;rsquo;ve been terrible at that in the past. At this point I should just rename this series to &amp;ldquo;annual update.&amp;rdquo;&lt;/p&gt;
&lt;h2 id="is-this-on-can-you-hear-me"&gt;Is this on? Can you hear me?&lt;/h2&gt;
&lt;p&gt;Phew. It is. Good.&lt;/p&gt;
&lt;p&gt;I got married! I have 2 kids. I&amp;rsquo;ve worked at numerous companies since. I&amp;rsquo;ve also started my own company. We&amp;rsquo;re making some cool shit.&lt;/p&gt;</description></item><item><title>Weekly Update 59</title><link>https://treadwell.net/blog/weekly-update-59/</link><pubDate>Sun, 17 Jul 2022 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-59/</guid><description>&lt;p&gt;2 months. Yeah, it&amp;rsquo;s been a while. I spoke to an acquaintance yesterday and she brought up that I haven&amp;rsquo;t posted in 2 months so here&amp;rsquo;s a post just for you. 😀&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;What have I been up to? Well honestly so damn much. NMRiH2 is taking up most of my time.&lt;/p&gt;
&lt;p&gt;My company. So I mentioned that I formed the LLC and began working on a project. Well, I filed for the trademark and my attorney recommended that I release a game sooner than later so I&amp;rsquo;m doing just that. I&amp;rsquo;ve started a TPS survival project (similar to my old FPSGame project) and it&amp;rsquo;s going to be free. I&amp;rsquo;m focusing on gameplay rather than art so it&amp;rsquo;s going to be gray boxed with the epic mannequin for a release. The release date is TBD, but likely in 2 months. I plan to launch the company website around that time also - which will feature a blog etc to keep up to date. Trademark stuff is super stressful since you pay a load of money and then have to wait a minimum of 6 months to know if you got the trademark.&lt;/p&gt;</description></item><item><title>Weekly Update 58</title><link>https://treadwell.net/blog/weekly-update-58/</link><pubDate>Fri, 06 May 2022 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-58/</guid><description>&lt;p&gt;f. It&amp;rsquo;s been over a month since I started the weekly updates again. So much for the name huh?&lt;/p&gt;
&lt;p&gt;Give me a break, I&amp;rsquo;ve been really busy.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been not only busy with NMRiH2, but my own project. You know, the project that I worked on before getting hired by Lever Games - the project that I kept refactoring the inventory? Yeah, that one. I&amp;rsquo;ve been making really good progress every weekend. The inventory is just about complete.&lt;/p&gt;</description></item><item><title>Weekly Update 57</title><link>https://treadwell.net/blog/weekly-update-57/</link><pubDate>Fri, 25 Mar 2022 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-57/</guid><description>&lt;p&gt;Here we are almost 4 months into 2022 and I haven&amp;rsquo;t written a weekly update - how dare I?&lt;/p&gt;
&lt;p&gt;So I&amp;rsquo;ve been super busy with work&amp;hellip; and I haven&amp;rsquo;t wanted to write for a while. We&amp;rsquo;re closing in on our release date in October so we&amp;rsquo;re all working hard to complete stuff for the release.&lt;/p&gt;
&lt;p&gt;I recently revived my old project (the one that I spoke about the inventory). Since working on NMRiH2 I&amp;rsquo;ve learned some new techniques so I decided to revive the project and apply the new techniques. The last time I worked on this project I was unemployed so we&amp;rsquo;ll see how far it goes this time - hell I might hire someone to help out.&lt;/p&gt;</description></item><item><title>Weekly Update 56</title><link>https://treadwell.net/blog/weekly-update-56/</link><pubDate>Fri, 12 Nov 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-56/</guid><description>&lt;p&gt;So uh hello. It&amp;rsquo;s been a while since I&amp;rsquo;ve written a post. I&amp;rsquo;ll start off with my new case&amp;hellip; yes I made a mistake. I bought a new case the Enthoo Pro 2 and also built a small &lt;a href="https://pcpartpicker.com/user/trdwll/saved/r47fyc" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/pcpartpicker.com.ico" alt="" width="16" height="16" loading="lazy"&gt;ITX system&lt;/a&gt; as a secondary workstation.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://files.trdwll.net/2021/11/pc.png" alt=""&gt;&lt;/p&gt;
&lt;p&gt;The case is awesome and I wish I would&amp;rsquo;ve got this instead of the W200 (it&amp;rsquo;s just way too big of a case).&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been working long hours putting together NMRiH2 stuff and have started on dedicated server support - I think this was announced? We announced our release date which is awesome! I&amp;rsquo;m so excited.&lt;/p&gt;</description></item><item><title>Weekly Update 55 - New Monitors</title><link>https://treadwell.net/blog/weekly-update-55-new-monitors/</link><pubDate>Fri, 15 Oct 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-55-new-monitors/</guid><description>&lt;p&gt;Update: March 22, 2022: Yeah no fucking clue what happened to that inventory. I don&amp;rsquo;t have it anymore&amp;hellip;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been a busy few weeks for me. I&amp;rsquo;ve finally completed phase 5 on NMRiH2 and began working on phase 6.&lt;/p&gt;
&lt;p&gt;I bought new monitors this week, so instead of using &lt;a href="https://www.newegg.com/asus-vc239h-23-full-hd/p/N82E16824236583" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.newegg.com.ico" alt="" width="16" height="16" loading="lazy"&gt;6 24&amp;quot; 1080p 60Hz monitors&lt;/a&gt;, I&amp;rsquo;m now using &lt;a href="https://www.newegg.com/p/N82E16824012015?Item=N82E16824012015" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.newegg.com.ico" alt="" width="16" height="16" loading="lazy"&gt;4 27&amp;quot; 1440p 144Hz monitors&lt;/a&gt;. The change is awesome and I wish I would&amp;rsquo;ve upgraded a long time ago. I also bought new studio monitors (&lt;a href="https://www.amazon.com/gp/product/B08TY94WRX" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.amazon.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Mackie CR3-XBT&lt;/a&gt;) with a sub (&lt;a href="https://www.amazon.com/gp/product/B083N6Q72Z" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.amazon.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Mackie CR8S-XBT&lt;/a&gt;). *Before you flip shit, I don&amp;rsquo;t use bottled water anymore; I bought a water cooler and only use that bottle to fill it.*I ordered 2 16oz water bottles from Nalgene also - they should be in soon.&lt;/p&gt;</description></item><item><title>Weekly Update 54</title><link>https://treadwell.net/blog/weekly-update-54/</link><pubDate>Fri, 24 Sep 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-54/</guid><description>&lt;p&gt;I worked hard on NMRiH2 over the past 2 weeks trying to finish up Phase 5. I&amp;rsquo;ve merged most of the functionality into main this week so that&amp;rsquo;s awesome. I&amp;rsquo;m planning on having Phase 5 entirely completed and 1 pass polished by next Friday.&lt;/p&gt;
&lt;p&gt;The initial design for my small hobby project is taking shape more. If the project actually becomes more than a document then I&amp;rsquo;ll end up open-sourcing bits of it.&lt;/p&gt;</description></item><item><title>Weekly Update 53</title><link>https://treadwell.net/blog/weekly-update-53/</link><pubDate>Sun, 12 Sep 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-53/</guid><description>&lt;p&gt;This week I was very busy on NMRiH2 so I didn&amp;rsquo;t think about writing a post. I&amp;rsquo;ve mostly completed phase 5 so now I just have to go do a polish pass and it&amp;rsquo;s finished. I&amp;rsquo;m not entirely sure what I&amp;rsquo;m going to be working on next, but I have been given some ideas as to what it&amp;rsquo;ll be.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m still designing the smaller tycoon game so I&amp;rsquo;m getting pretty excited about that. Yes I know I&amp;rsquo;ve jumped to a few projects over the past couple of years, but tbh the ones that I&amp;rsquo;ve dropped have been way too big for me to do alone. Let&amp;rsquo;s be honest here also, it&amp;rsquo;s not like that time was really wasted as I learned stuff. 🤷‍♂️&lt;/p&gt;</description></item><item><title>Weekly Update 52 - New Standing Desk</title><link>https://treadwell.net/blog/weekly-update-52-new-standing-desk/</link><pubDate>Fri, 03 Sep 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-52-new-standing-desk/</guid><description>&lt;p&gt;Welp, I&amp;rsquo;ve written 52 of these posts now so that&amp;rsquo;s a year&amp;rsquo;s worth! I wish I would&amp;rsquo;ve stuck with it each week, but honestly, most of them would&amp;rsquo;ve been the same shit every week. Thanks for taking the time to read my blog.&lt;/p&gt;
&lt;p&gt;This week I finished up phase 4 and started on phase 5. (I was stuck on a replication issue with GetOwner, but I ended up coming up with a different design for this system) Phase 5 is coming along well but will take I&amp;rsquo;m estimating a month.&lt;/p&gt;</description></item><item><title>Weekly Update 51 - Work and Steam/EOSBridge</title><link>https://treadwell.net/blog/weekly-update-51-work-and-steameosbridge/</link><pubDate>Fri, 27 Aug 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-51-work-and-steameosbridge/</guid><description>&lt;p&gt;Well, it&amp;rsquo;s certainly been over a week since the last update - sorry about that. I&amp;rsquo;ve been really busy working on NMRiH2 and I&amp;rsquo;m making good progress.  I&amp;rsquo;m very close to entering phase 5 which I estimate will take a month to finish. Phase 4 has taken longer than I had expected, but I&amp;rsquo;m very close.&lt;/p&gt;
&lt;p&gt;I decided this week that I wouldn&amp;rsquo;t be working on SteamBridge or UDatabase for the time being as I don&amp;rsquo;t have the time. I also announced in my discord that I wasn&amp;rsquo;t going to be making EOSBridge as Epic is making its own plugin to implement EOS.&lt;/p&gt;</description></item><item><title>Weekly Update 50 - More Work and Building a New Desk</title><link>https://treadwell.net/blog/weekly-update-50-more-work-and-building-a-new-desk/</link><pubDate>Fri, 06 Aug 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-50-more-work-and-building-a-new-desk/</guid><description>&lt;p&gt;I&amp;rsquo;ve continued working on a major feature in &lt;a href="https://store.steampowered.com/app/292000/No_More_Room_In_Hell_2/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;NMRiH2&lt;/a&gt; and it&amp;rsquo;s coming together quite well. I&amp;rsquo;m very excited to be working with this team. I&amp;rsquo;m now on phase 4 of this feature.&lt;/p&gt;
&lt;p&gt;I decided to also build a new desk so more on that soon. I bought some tools that I should&amp;rsquo;ve had for a long time - such as a drill, stud finder, and a laser level. I also bought 1000ft of cat6 even though at the time of writing this I just needed ~1ft of cable for a quick run. Oh well, it was only $130 for 1000ft.&lt;/p&gt;</description></item><item><title>Weekly Update 49 - New World, NMRiH2, and Future Company Systems</title><link>https://treadwell.net/blog/weekly-update-49/</link><pubDate>Fri, 30 Jul 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-49/</guid><description>&lt;p&gt;The new job is going very well. I&amp;rsquo;m still working on a major feature that&amp;rsquo;s being implemented in 5 phases. I&amp;rsquo;m currently on phase 2 - about to move into phase 3. 😀&lt;/p&gt;
&lt;p&gt;We use &lt;a href="https://mattermost.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/mattermost.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Mattermost&lt;/a&gt; for our dev chat so I decided to use that for my company also. I went ahead and configured Mattermost for my company so when I&amp;rsquo;m ready to use it I can.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m currently taking a look at &lt;a href="https://js.wiki/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/js.wiki.ico" alt="" width="16" height="16" loading="lazy"&gt;Wiki JS&lt;/a&gt; to be the internal wiki software for my company in the future. Originally I wanted to use GitHub wiki, but I don&amp;rsquo;t want to pay for a Pro account for the organization. I plan to use the new &lt;a href="https://github.com/features/issues" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/github.com.ico" alt="" width="16" height="16" loading="lazy"&gt;GitHub Issues&lt;/a&gt; for the project management/bug tracking when it releases, but I might find something like Redmine to run.&lt;/p&gt;</description></item><item><title>Weekly Update 48 - New Exciting Job</title><link>https://treadwell.net/blog/weekly-update-48-new-exciting-job/</link><pubDate>Fri, 23 Jul 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-48-new-exciting-job/</guid><description>&lt;p&gt;Hey pal!&lt;/p&gt;
&lt;p&gt;I started a new job working on &lt;a href="https://store.steampowered.com/app/292000/No_More_Room_In_Hell_2/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;No More Room in Hell 2&lt;/a&gt; this Monday. I can&amp;rsquo;t exactly talk about what I&amp;rsquo;m working on just yet, but when the game releases I&amp;rsquo;ll be able to - it&amp;rsquo;s some very exciting systems that I&amp;rsquo;m sure will bring a ton of fun to the game. I&amp;rsquo;m very excited to be working with industry veterans so I can learn more stuff.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t worked on my game this week as I have a new job, but I plan to pick up development again very soon.&lt;/p&gt;</description></item><item><title>Weekly Update 47 - Refactor and Day Night Cycle</title><link>https://treadwell.net/blog/weekly-update-47/</link><pubDate>Fri, 16 Jul 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-47/</guid><description>&lt;p&gt;Welp, it&amp;rsquo;s been 2 weeks since a &amp;ldquo;weekly update&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been working on my game a ton more. I&amp;rsquo;ve almost finished the first pass of refactoring the weapon system. I plan to do a write-up about weapon systems and inventory systems in UE4/5 eventually when I have the free time.&lt;/p&gt;
&lt;p&gt;I did a major refactor to the character class and separated it into multiple classes so my AI can use some of the cool features. I ripped out my day-night cycle system in favor of the Ultra Dynamic Sky plugin. I also finally fixed lootable actors (chests) as they&amp;rsquo;ve been broken for quite some time due to the major refactor of the inventory.&lt;/p&gt;</description></item><item><title>Weekly Update 46 - American Truck Simulator</title><link>https://treadwell.net/blog/weekly-update-46-american-truck-simulator/</link><pubDate>Fri, 02 Jul 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-46-american-truck-simulator/</guid><description>&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;This week I&amp;rsquo;ve been working on the game again. I ripped out the old weapon system (wasn&amp;rsquo;t designed that well) and implemented the first new iteration. I haven&amp;rsquo;t spoken about the inventory system in some time so I figured why not bring it up again. I just have like 5 things to finish for the inventory such as item stacking or key binds (such as split a stack or move all items of a type). I&amp;rsquo;ve also been researching save systems so I can store game data in the database. I&amp;rsquo;m not entirely sure how I&amp;rsquo;m going to do it, but it&amp;rsquo;s going to be in JSON.&lt;/p&gt;</description></item><item><title>Weekly Update 45 - Company Website</title><link>https://treadwell.net/blog/weekly-update-45-company-website/</link><pubDate>Fri, 11 Jun 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-45-company-website/</guid><description>&lt;p&gt;For the past week and a half, I&amp;rsquo;ve been working on building the foundation of what&amp;rsquo;s going to be the website for my future company. I&amp;rsquo;m planning to form this new company in the coming months and in turn, I&amp;rsquo;ll be deploying the website at that time. The website will function as a hub for all of the company projects which separates the projects by subdomain. This design will not only eliminate the need to register and pay for more domains, but it allows all projects to be under one roof to be able to maintain them easier. This concept is called &lt;a href="https://en.wikipedia.org/wiki/Multitenancy" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/en.wikipedia.org.ico" alt="" width="16" height="16" loading="lazy"&gt;multi-tenancy&lt;/a&gt;. Literally, each project will have its own set of pages such as a blog. I took inspiration from the way that &lt;a href="https://facepunch.com" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/facepunch.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Facepunch&lt;/a&gt; has its site &lt;a href="https://garry.tv/facepunch-api" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/garry.tv.ico" alt="" width="16" height="16" loading="lazy"&gt;set up&lt;/a&gt; along with &lt;a href="https://bethesda.net" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/bethesda.net.ico" alt="" width="16" height="16" loading="lazy"&gt;Bethesda&lt;/a&gt; and many others. The site won&amp;rsquo;t be finished for some time and it&amp;rsquo;s not like I&amp;rsquo;ll be pushing it live before the company formation.&lt;/p&gt;</description></item><item><title>Weekly Update 44 - Fishing and Refactoring</title><link>https://treadwell.net/blog/weekly-update-44-fishing-and-refactoring/</link><pubDate>Fri, 21 May 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-44-fishing-and-refactoring/</guid><description>&lt;p&gt;Last weekend is the first time I went fishing for several years. I didn&amp;rsquo;t catch anything, but my mom went with me and she caught a bluegill. 😀 I&amp;rsquo;m going fishing again this weekend so maybe I&amp;rsquo;ll catch something.&lt;/p&gt;
&lt;p&gt;This week I worked on cleaning up some systems in my game. I started on implementing lootable actors (aka chests) and it&amp;rsquo;s in and working. Once I finish up some smaller things then I&amp;rsquo;m going to start doing weekly goals, because right now I just work on anything and don&amp;rsquo;t exactly get much done.&lt;/p&gt;</description></item><item><title>Weekly Update 43 - Internet Outage</title><link>https://treadwell.net/blog/weekly-update-43-internet-outage/</link><pubDate>Fri, 14 May 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-43-internet-outage/</guid><description>&lt;p&gt;The week started off with no power for ~24 hours and no internet for ~48 hours. When the internet was restored Tuesday I just watched YouTube. I pretty much only watched YouTube all week.&lt;/p&gt;
&lt;p&gt;I did work on a contract this week, it was something that took ~2 hours and I&amp;rsquo;ll be open-sourcing it soon as it&amp;rsquo;s not a major plugin under NDA.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 42 - Reviving an Old Hobby and Skill System</title><link>https://treadwell.net/blog/weekly-update-42/</link><pubDate>Fri, 07 May 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-42/</guid><description>&lt;p&gt;Over the last week, I&amp;rsquo;ve been working on adding the skill/talent system to my game. For the most part, it&amp;rsquo;s finished - I just have to finish up the early UI for it. After I finish up the skills I&amp;rsquo;ll likely be working on either more AI or I may work on the &lt;a href="https://trdwll.com/experiments/udatabase/"&gt;database&lt;/a&gt; plugin as I&amp;rsquo;ll start needing that soon. I don&amp;rsquo;t know, we&amp;rsquo;ll see what I end up working on next week. 🙂&lt;/p&gt;</description></item><item><title>Weekly Update 41 - Importing Blog Posts</title><link>https://treadwell.net/blog/weekly-update-41-importing-blog-posts/</link><pubDate>Fri, 30 Apr 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-41-importing-blog-posts/</guid><description>&lt;p&gt;The last couple of weeks have been busy for me. I&amp;rsquo;ve been working on my project and I can say I&amp;rsquo;ve been making some good progress.&lt;/p&gt;
&lt;p&gt;I found my old WordPress blog so I brought over some posts from 2016-2017. I had some others but decided against bringing them over. I&amp;rsquo;m also pretty sure I had a blog full of posts before 2016 as I had the first Hello World in 2015. Oh well. 🤷‍♂️&lt;/p&gt;</description></item><item><title>Weekly Update 40</title><link>https://treadwell.net/blog/weekly-update-40/</link><pubDate>Fri, 09 Apr 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-40/</guid><description>&lt;p&gt;This week I worked on porting my inventory system to use another method for storage and replication. I&amp;rsquo;ve started writing a guide on building an inventory system so that should be out in a couple of weeks. I&amp;rsquo;ve been working on my inventory for so long now and I&amp;rsquo;ve got it to the point that I&amp;rsquo;m very happy with it. Unfortunately, it&amp;rsquo;s taken me a couple of months to get it just right.&lt;/p&gt;</description></item><item><title>Weekly Update 39</title><link>https://treadwell.net/blog/weekly-update-39/</link><pubDate>Fri, 02 Apr 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-39/</guid><description>&lt;p&gt;I worked on my project this week and even started a new web project. More on the web project soon - just know it&amp;rsquo;s a useful web project.&lt;/p&gt;
&lt;p&gt;I refactored and optimized my inventory system this week. Before it was using FString for ItemIDs and now it&amp;rsquo;s using uint16/int32 (for BP). I&amp;rsquo;ve also shrunk my structs that I replicate so I&amp;rsquo;m now replicating fewer data. I&amp;rsquo;m looking into better more optimized methods of replicating arrays so when I figure that out I&amp;rsquo;ll write about that next week.&lt;/p&gt;</description></item><item><title>Weekly Update 38</title><link>https://treadwell.net/blog/weekly-update-38/</link><pubDate>Fri, 26 Mar 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-38/</guid><description>&lt;p&gt;Saturday was my last day on the VAIL VR team. This decision wasn&amp;rsquo;t made lightly and it wasn&amp;rsquo;t on bad terms. Albert and the VAIL team are amazing people, I wish VAIL and the team luck.&lt;/p&gt;
&lt;p&gt;I also left the HodlGod team yesterday. Again not on bad terms, my contract was just up and I didn&amp;rsquo;t want to go to full time. 🙂&lt;/p&gt;
&lt;p&gt;Now am unemployed. lmao&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been working on my side project quite a bit and as I&amp;rsquo;ve said last week I&amp;rsquo;m finishing up the inventory system.&lt;/p&gt;</description></item><item><title>Weekly Update 37</title><link>https://treadwell.net/blog/weekly-update-37/</link><pubDate>Fri, 19 Mar 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-37/</guid><description>&lt;p&gt;Well hey! It&amp;rsquo;s been a couple of weeks since my last weekly update and this post will be pretty juicy.&lt;/p&gt;
&lt;p&gt;I got hired to work on porting stuff to C++ for the game &lt;a href="https://www.hodlgod.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.hodlgod.com.ico" alt="" width="16" height="16" loading="lazy"&gt;HodlGod&lt;/a&gt;. After my trial period of 2 weeks, I may be hired full-time as the Senior Programmer. If I&amp;rsquo;m brought on full-time I&amp;rsquo;ll be leaving VAIL 🙁, but I&amp;rsquo;ll stick around as a consultant. Some news on &lt;a href="https://store.steampowered.com/app/801550/VAIL_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;VAIL&lt;/a&gt; is the &lt;a href="https://www.startengine.com/aexlab" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.startengine.com.ico" alt="" width="16" height="16" loading="lazy"&gt;StartEngine&lt;/a&gt; investment page has hit $700k. That&amp;rsquo;s so crazy! 😀&lt;/p&gt;</description></item><item><title>Weekly Update 36</title><link>https://treadwell.net/blog/weekly-update-36/</link><pubDate>Fri, 26 Feb 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-36/</guid><description>&lt;p&gt;So this is delayed by a week since I was hit by a major ice/snow storm which caused a power and internet outage at my house/office.&lt;/p&gt;
&lt;p&gt;The storm really sucked. I had to go to a neighbors house and stay for a week while the power company resolved the outages around the county. Really all I did last week was watch movies and hang out with my neighbors. (in this case it was my dad lol)&lt;/p&gt;</description></item><item><title>Weekly Update 35</title><link>https://treadwell.net/blog/weekly-update-35/</link><pubDate>Fri, 12 Feb 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-35/</guid><description>&lt;p&gt;This week I started work on the weapon system for my side project and it&amp;rsquo;s coming along quite nicely. I played some Call of Duty: Cold War this week also as I have in the previous few weeks. I finished writing a guide for Steam also, but I&amp;rsquo;m waiting to publish it when I finish the async portion of SteamBridge as the guide doesn&amp;rsquo;t work 100%.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 34</title><link>https://treadwell.net/blog/weekly-update-34/</link><pubDate>Fri, 05 Feb 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-34/</guid><description>&lt;p&gt;This week went by pretty quickly. I really only worked on my own side project and played Call of Duty; Cold War. Yesterday Treyarch released a new zombies map and I must say it&amp;rsquo;s amazing. Hopefully they release more maps in the coming months.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 33</title><link>https://treadwell.net/blog/weekly-update-33/</link><pubDate>Fri, 29 Jan 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-33/</guid><description>&lt;p&gt;I worked on SteamBridge some this week. This work won&amp;rsquo;t be pushed into a release for a while so don&amp;rsquo;t get excited. 🙂 SteamBridge is also up to ~18.5k acquires. If only I charged $4.99. 😅&lt;/p&gt;
&lt;p&gt;I started working on the async portion of SteamBridge and since I don&amp;rsquo;t fully understand it&amp;rsquo;s going to take some time to get working.&lt;/p&gt;
&lt;p&gt;My friends Brandon and Dar grouped up with me on Saturday and played some Cold War zombies until my pc froze at round 87 and ended it for us. 😭&lt;/p&gt;</description></item><item><title>Weekly Update 32</title><link>https://treadwell.net/blog/weekly-update-32/</link><pubDate>Fri, 22 Jan 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-32/</guid><description>&lt;p&gt;So this week I worked on Linux support for &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted&lt;/a&gt; and was unsuccessful at finding a working solution. The issue is the server is wanting to call methods in &lt;code&gt;steamclient.so&lt;/code&gt; and we don&amp;rsquo;t want it to. I added some ifdefs to some of the code to exclude it from the server and that didn&amp;rsquo;t solve the issue. The task has now been pushed to someone else that is better suited to solving this as I&amp;rsquo;m not as familiar with the codebase anymore.&lt;/p&gt;</description></item><item><title>Weekly Update 31</title><link>https://treadwell.net/blog/weekly-update-31/</link><pubDate>Fri, 15 Jan 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-31/</guid><description>&lt;p&gt;This week I worked the final hours on &lt;a href="https://store.steampowered.com/app/1202410/Midjungard/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Midjungard&lt;/a&gt;. I also started working on &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted&lt;/a&gt; again after a month-ish. On Shifted I started working on Linux support again. Apparently, in the past month, it broke again. 🤷&lt;/p&gt;
&lt;p&gt;I moved all of my media on the site to my google cloud storage bucket and now everything is being served from &lt;code&gt;files.trdwll.net&lt;/code&gt; instead of &lt;code&gt;trdwll.com/media/&lt;/code&gt;. This will allow faster speeds when downloading any media and it&amp;rsquo;s cached very strictly.&lt;/p&gt;</description></item><item><title>Weekly Update 30</title><link>https://treadwell.net/blog/weekly-update-30/</link><pubDate>Fri, 08 Jan 2021 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-30/</guid><description>&lt;p&gt;First post of the year! Happy New Year everyone, I hope the holidays were good for you.&lt;/p&gt;
&lt;p&gt;This week I worked more on &lt;a href="https://store.steampowered.com/app/1202410/Midjungard/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Midjungard&lt;/a&gt;. In my &lt;a href="https://treadwell.net/blog/weekly-update-29/"&gt;weekly update 29&lt;/a&gt;, I said I was pretty much finished - that turned out to be false. We ran into some issues when deploying on Linux. It had to do with Apex and from what we understand is you need a gpu for Apex on Linux. They disabled Apex and there&amp;rsquo;s still some issues with running the server. The libraries aren&amp;rsquo;t being linked for some reason. It turns out that it was my fault - I was uploading to /root/, chowning the files to my tmpuser, and then running the server. The binary references to /root/. This doesn&amp;rsquo;t work since my tmpuser isn&amp;rsquo;t root. To fix this I had to upload to /home/tmpuser/ instead. 🤦 I feel so dumb. I also had to make sure my engine install and project weren&amp;rsquo;t on the same partition. &lt;em&gt;(damn windows)&lt;/em&gt;✊&lt;/p&gt;</description></item><item><title>Weekly Update 29</title><link>https://treadwell.net/blog/weekly-update-29/</link><pubDate>Fri, 25 Dec 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-29/</guid><description>&lt;p&gt;First off, Happy Christmas or Happy whatever you celebrate, if you do. I hope you have a great day today.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;This week went by quite fast. I worked on Midjungard a little bit this week and played games. (I mainly had to wait for the lead to test some things before I could continue work.) Last Friday I bought the new Call of Duty (Cold War) and it&amp;rsquo;s really fun. I didn&amp;rsquo;t really enjoy Call of Duty Modern Warfare, but then again I&amp;rsquo;m a huge fan of Treyarch.&lt;/p&gt;</description></item><item><title>Weekly Update 28</title><link>https://treadwell.net/blog/weekly-update-28/</link><pubDate>Fri, 18 Dec 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-28/</guid><description>&lt;p&gt;This week was another week of work on SteamBridge and being lazy. Maybe next week I&amp;rsquo;ll have some tasks on Shifted.&lt;/p&gt;
&lt;p&gt;I did manage to add 8 classes in SteamBridge since last week and the plugin is almost finished. I just need to lay down the foundation for async methods so I can then add the methods that I&amp;rsquo;ve skipped. Once that&amp;rsquo;s finished I&amp;rsquo;ll move on to the Web portion of the plugin and once I&amp;rsquo;m finished with SteamBridge I can move onto EOSBridge.&lt;/p&gt;</description></item><item><title>Weekly Update 27</title><link>https://treadwell.net/blog/weekly-update-27/</link><pubDate>Fri, 11 Dec 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-27/</guid><description>&lt;p&gt;This week went by really fast - then again my sleep schedule is really screwed up right now. I&amp;rsquo;m on NZ hours. 😞I really just relaxed this week and played games. A couple of friends and I played and beat Dying Light with all DLC in about 30 hours across 3 days.&lt;/p&gt;
&lt;p&gt;I worked on &lt;a href="https://github.com/trdwll/steambridge" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/github.com.ico" alt="" width="16" height="16" loading="lazy"&gt;SteamBridge&lt;/a&gt; a little bit and finished up Linux support (dedicated server) for Shifted.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 26</title><link>https://treadwell.net/blog/weekly-update-26/</link><pubDate>Fri, 04 Dec 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-26/</guid><description>&lt;p&gt;This week I really only worked on &lt;a href="https://github.com/trdwll/steambridge" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/github.com.ico" alt="" width="16" height="16" loading="lazy"&gt;SteamBridge&lt;/a&gt; and &lt;a href="https://github.com/trdwll/VSDiscordRP" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/github.com.ico" alt="" width="16" height="16" loading="lazy"&gt;VSDiscordRP&lt;/a&gt;. I&amp;rsquo;ve played Jurassic World: Evolution and some Tom Clancy&amp;rsquo;s Ghost Recon Breakpoint also. Both are great games btw.&lt;/p&gt;
&lt;p&gt;It also snowed for the first time this year a few days ago. We didn&amp;rsquo;t get much and it didn&amp;rsquo;t even cover the roads, but we have snow. 😀 Next week I plan to work more on SteamBridge and get it more ready for production. I did start thinking about doing async stuff so if I end up doing that then it&amp;rsquo;s going to require a refactor of a good amount of stuff. Hopefully, it won&amp;rsquo;t be that bad, but we&amp;rsquo;ll see. The &lt;a href="https://github.com/Facepunch/Facepunch.Steamworks" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/github.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Facepunch.Steamworks&lt;/a&gt; is fully async so it would be nice to do it for UE4 also.&lt;/p&gt;</description></item><item><title>Weekly Update 25</title><link>https://treadwell.net/blog/weekly-update-25/</link><pubDate>Fri, 27 Nov 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-25/</guid><description>&lt;p&gt;So this week I worked on setting up Linux dedicated server for Shifted. We had this working for a while, but as development progressed it eventually broke. I kept running into some issues with compiling (had to do with plugins and some other small things). I plan on writing a guide on doing Linux dedicated server eventually since my &lt;a href="https://treadwell.net/blog/setting-ue4-project-dedicated-server/"&gt;post&lt;/a&gt; about dedicated server was targeted for Windows.&lt;/p&gt;
&lt;p&gt;I started writing the foundation for a few more guides that will be releasing early next year. I&amp;rsquo;m really excited about these next set of guides.  I plan to work more on SteamBridge next week since I haven&amp;rsquo;t messed with it in about a week.&lt;/p&gt;</description></item><item><title>Weekly Update 24</title><link>https://treadwell.net/blog/weekly-update-24/</link><pubDate>Fri, 20 Nov 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-24/</guid><description>&lt;p&gt;This week wasn&amp;rsquo;t busy at all. I worked on SteamBridge a little bit and I fixed Jenkins building a dedicated server for Shifted which took so damn long (in turn I updated my &lt;a href="https://treadwell.net/blog/jenkins-and-ue4/"&gt;Jenkins and UE4&lt;/a&gt; post with an example for dedicated server building). Work on the GameMode in Shifted was moved to another programmer on the team so I&amp;rsquo;m not entirely sure what I&amp;rsquo;m going to be working on next just yet.&lt;/p&gt;</description></item><item><title>Weekly Update 23</title><link>https://treadwell.net/blog/weekly-update-23/</link><pubDate>Fri, 13 Nov 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-23/</guid><description>&lt;p&gt;This week I finished up the major refactor of the GameMode and GameState. &lt;em&gt;Quick note, I used &lt;a href="https://docs.unrealengine.com/en-US/Resources/SampleGames/ShooterGame/index.html" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/docs.unrealengine.com.ico" alt="" width="16" height="16" loading="lazy"&gt;ShooterGame&lt;/a&gt; as a reference and it&amp;rsquo;s working quite well for us.&lt;/em&gt; I&amp;rsquo;ll eventually do a post on something similar, but unfortunately, I can&amp;rsquo;t just copy and paste the code from &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I somewhat handed off GM work to coworkers so I haven&amp;rsquo;t touched anymore of it since. Instead, I&amp;rsquo;ve been working on getting dedicated servers working with Steam.&lt;/p&gt;</description></item><item><title>Weekly Update 22</title><link>https://treadwell.net/blog/weekly-update-22/</link><pubDate>Fri, 06 Nov 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-22/</guid><description>&lt;p&gt;So it&amp;rsquo;s been a long time since I wrote a weekly update. I apologize for that, but I&amp;rsquo;ve had some shit going on ok.&lt;/p&gt;
&lt;p&gt;So what have I been busy with? Fuck dude chill out for a second. Let&amp;rsquo;s take a quick breath and relax.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For the past couple of weeks, I&amp;rsquo;ve been hard at work on Shifted. You know the game that I talk about every single time I write one of these? Cool so starting last week I completely ripped out, redesigned, and rewrote the entire GameMode system. The system we had before well&amp;hellip; we&amp;rsquo;ll just say it wasn&amp;rsquo;t ideal. Anyway so now that this major task is out of the way we&amp;rsquo;re able to manage the codebase and implement new gamemodes more easily. Another big thing for this is it&amp;rsquo;s all entirely in C++. Sure we lose the prototyping of gamemodes in BP, but at the end of the day, we can always create a gamemode in BP to prototype with.&lt;/p&gt;</description></item><item><title>Weekly Update 21</title><link>https://treadwell.net/blog/weekly-update-21/</link><pubDate>Fri, 09 Oct 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-21/</guid><description>&lt;p&gt;It&amp;rsquo;s been a few weeks since my last weekly update and it&amp;rsquo;s for a good reason. The past few weeks I&amp;rsquo;ve been very busy working on Shifted. We&amp;rsquo;re currently preparing the game to show to various investors so everything needs to be perfect. My work should continue to be crazy for the next few weeks and then it &lt;em&gt;should&lt;/em&gt; slow down some. Hopefully, we&amp;rsquo;ll have something to share with the public very soon.&lt;/p&gt;</description></item><item><title>Weekly Update 20</title><link>https://treadwell.net/blog/weekly-update-20/</link><pubDate>Sat, 12 Sep 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-20/</guid><description>&lt;p&gt;So I missed the weekly update by a day&amp;hellip; So?&lt;/p&gt;
&lt;p&gt;This week I worked on Shifted and did mainly steam and vivox things. Other than that I didn&amp;rsquo;t really do anything else.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 19</title><link>https://treadwell.net/blog/weekly-update-19/</link><pubDate>Fri, 04 Sep 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-19/</guid><description>&lt;p&gt;Welp time to get back into the groove of writing these things. &lt;em&gt;(I hope)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;So this week I&amp;rsquo;ve been very busy doing stuff with Steam and doing a major refactor to the project. I even got around to setting up the VR machine (my old desktop) so I can properly test &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted&lt;/a&gt; now. I believe we&amp;rsquo;re going to have some exciting news in the coming weeks, but not 100% sure just yet. I&amp;rsquo;m really excited to get this game out the door and into the hands of players.&lt;/p&gt;</description></item><item><title>Weekly Update 18</title><link>https://treadwell.net/blog/weekly-update-18/</link><pubDate>Fri, 14 Aug 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-18/</guid><description>&lt;p&gt;I&amp;rsquo;ve been failing to write one of these for a while so I figured I&amp;rsquo;d go ahead and write one this week.&lt;/p&gt;
&lt;p&gt;For the past few weeks I&amp;rsquo;ve been working on &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted VR&lt;/a&gt; more and I&amp;rsquo;m really happy with the work. I can&amp;rsquo;t go into exact details on stuff that I&amp;rsquo;ve been working on other than I reimplemented Vivox in C++, implemented Steam Parties, and a Dynamic Spawning System.&lt;/p&gt;
&lt;p&gt;I have some really exciting news coming very soon so get ready for that.&lt;/p&gt;</description></item><item><title>Weekly Update 17</title><link>https://treadwell.net/blog/weekly-update-17/</link><pubDate>Fri, 24 Jul 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-17/</guid><description>&lt;p&gt;Well it&amp;rsquo;s been a while since I&amp;rsquo;ve done one of these so I think it&amp;rsquo;s time to start again.&lt;/p&gt;
&lt;p&gt;This week I&amp;rsquo;ve been implementing &lt;a href="https://vivox.com" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/vivox.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Vivox&lt;/a&gt; again in &lt;a href="https://store.steampowered.com/app/801550/Shifted_VR/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/store.steampowered.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Shifted&lt;/a&gt;. This time I&amp;rsquo;ve been putting it into C++ and I also used the actual SDK instead of a third party plugin from before. I&amp;rsquo;ve made some great progress on this recently and I&amp;rsquo;m about finished with it. I&amp;rsquo;ll be moving onto some other tasks after this one so maybe next week I&amp;rsquo;ll be writing about them some.&lt;/p&gt;</description></item><item><title>Weekly Update 16</title><link>https://treadwell.net/blog/weekly-update-16/</link><pubDate>Fri, 19 Jun 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-16/</guid><description>&lt;p&gt;And another week full of nothing interesting. I plan on working on my engine &lt;a href="https://trdwll.com/experiments/beanstalk-engine/"&gt;Beanstalk Engine&lt;/a&gt; this weekend, but I am moving very soon so I need to start packing stuff again.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 15</title><link>https://treadwell.net/blog/weekly-update-15/</link><pubDate>Fri, 12 Jun 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-15/</guid><description>&lt;p&gt;And another week full of nothing interesting.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 14</title><link>https://treadwell.net/blog/weekly-update-14/</link><pubDate>Fri, 05 Jun 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-14/</guid><description>&lt;p&gt;Another week with nothing done. I&amp;rsquo;ve been very busy this week at my day job to the point where I zone out when I get home. I&amp;rsquo;ve been training 2 new guys also so that&amp;rsquo;s kinda cool I guess.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 13</title><link>https://treadwell.net/blog/weekly-update-13/</link><pubDate>Fri, 29 May 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-13/</guid><description>&lt;p&gt;This week at my day job we did sod work (yesterday). Other than that I really didn&amp;rsquo;t do anything else. I did work on some stuff that I&amp;rsquo;ll be writing about soon so&amp;hellip;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 12</title><link>https://treadwell.net/blog/weekly-update-12/</link><pubDate>Fri, 22 May 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-12/</guid><description>&lt;p&gt;Another week full of nothing. It&amp;rsquo;s been raining a ton here so my day job has been nothing other than tree work.&lt;/p&gt;
&lt;p&gt;I did start on some small systems that I&amp;rsquo;m going to write up guides on doing them so prepare for that if you will.&lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 11</title><link>https://treadwell.net/blog/weekly-update-11/</link><pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-11/</guid><description>&lt;p&gt;Well, this week was very uneventful - at home etc at least. I was very busy this week at my day job so there&amp;rsquo;s that. I did play Sea of Thieves quite a bit this week and I can say that it&amp;rsquo;s very fun still.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 10</title><link>https://treadwell.net/blog/weekly-update-10/</link><pubDate>Fri, 08 May 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-10/</guid><description>&lt;p&gt;Not much happened this week. I worked on VaRest by ufna a small amount (2 PRs) and that&amp;rsquo;s about it. I&amp;rsquo;ve played Sea of Thieves for a few hours this week also.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 9</title><link>https://treadwell.net/blog/weekly-update-9/</link><pubDate>Fri, 01 May 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-9/</guid><description>&lt;p&gt;Over the weekend I worked on HordeMode some and I&amp;rsquo;m actually quite proud of the work that I did. It wasn&amp;rsquo;t much, but I hadn&amp;rsquo;t touched that project in quite some time so I&amp;rsquo;m proud that I finally did.&lt;/p&gt;
&lt;p&gt;I plan to work on HordeMode more this weekend if &lt;a href="https://www.satisfactorygame.com/" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/www.satisfactorygame.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Satisfactory&lt;/a&gt; doesn&amp;rsquo;t pull me in more. Oh yeah, I bought Satisfactory Sunday and I&amp;rsquo;ve been playing it non-stop.&lt;/p&gt;
&lt;p&gt;I know I haven&amp;rsquo;t really written much stuff recently and I do apologize for that, but my day job has been exhausting. All I do when I get home is just watch videos. I do plan on writing up some good posts in the near future so stay tuned. 😁&lt;/p&gt;</description></item><item><title>Weekly Update 8</title><link>https://treadwell.net/blog/weekly-update-8/</link><pubDate>Fri, 24 Apr 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-8/</guid><description>&lt;p&gt;Over the weekend I decided to open source an inventory system that I was working on a while back. It&amp;rsquo;s available &lt;a href="https://trdwll.com/experiments/inventory-plugin/"&gt;here&lt;/a&gt;. Instead of telling you what I did every single day of the week at my day job which tbh is getting annoying to try and remember what I did - I&amp;rsquo;m going to just write larger events that go on at my day job.&lt;/p&gt;
&lt;p&gt;This week we mainly worked on cutting and laying sod on a new teebox.&lt;/p&gt;</description></item><item><title>Weekly Update 7</title><link>https://treadwell.net/blog/weekly-update-7/</link><pubDate>Fri, 17 Apr 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-7/</guid><description>&lt;p&gt;Monday and Tuesday I picked up sticks (there was a high wind storm over the weekend) at my day job and Wednesday I pumped out bunkers (again holding water due to the storm) and then started raking the bunkers. Thursday I finished raking the bunkers with an hour of overtime and today I mowed collars again. I then worked on cleaning up 8 fairway (has mud on it due to water running over it during construction/heavy rains since).&lt;/p&gt;</description></item><item><title>Weekly Update 6</title><link>https://treadwell.net/blog/weekly-update-6/</link><pubDate>Fri, 10 Apr 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-6/</guid><description>&lt;p&gt;This week wasn&amp;rsquo;t that eventful. I ran a weedeater all week at my day job, but today I learned something new. I got to run a collar mower for the first time and it was pretty easy. I&amp;rsquo;m glad that I&amp;rsquo;m learning new things at my day job.&lt;/p&gt;
&lt;p&gt;Over last weekend I pushed some updates to HordeMode which was very exciting. I plan to work on it more this weekend, but we&amp;rsquo;ll see.&lt;/p&gt;</description></item><item><title>Weekly Update 5</title><link>https://treadwell.net/blog/weekly-update-5/</link><pubDate>Fri, 03 Apr 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-5/</guid><description>&lt;p&gt;Oh jeez. This week at my day job I worked on drainage. We put in 4 4&amp;quot; corrugated pipe in 4 rows (separated by probably 15&amp;rsquo;). The process went like this. The ditches had fallen in some so we had to get in them (they were very soupy) and dig out the excess material on the bottom to make them flat with a small grade so the water would flow freely. We then put in pea gravel as a base, the pipe, more pea gravel, and then finally dirt.&lt;/p&gt;</description></item><item><title>Weekly Update 4</title><link>https://treadwell.net/blog/weekly-update-4/</link><pubDate>Fri, 27 Mar 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-4/</guid><description>&lt;p&gt;This week went by fast. I didn&amp;rsquo;t really do much this week. I wrote some code for Shifted, I worked on this website, and I wasn&amp;rsquo;t crazy busy at my day job this week. Maybe next week will be more eventful.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;until next time&lt;/p&gt;</description></item><item><title>Weekly Update 3</title><link>https://treadwell.net/blog/weekly-update-3/</link><pubDate>Fri, 20 Mar 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-3/</guid><description>&lt;p&gt;This week was crazy busy at my day job. We did aerification on Monday and the rest of the week was work revolving around that as it had rained etc.&lt;/p&gt;
&lt;p&gt;Yesterday I test drove a truck that I&amp;rsquo;m currently looking at and I love it. We also cut down a couple of trees at work yesterday so that was fun. This week I haven&amp;rsquo;t worked on Shifted or really anything else other than my day job stuff. Getting back into the groove of my day job is exhausting, but rewarding. Finally today, it was raining this morning so we didn&amp;rsquo;t do much today at work. I mainly sanded rust off of some machinery to prep it for primer and paint.&lt;/p&gt;</description></item><item><title>Weekly Update 2</title><link>https://treadwell.net/blog/weekly-update-2/</link><pubDate>Fri, 13 Mar 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-2/</guid><description>&lt;p&gt;So this week again wasn&amp;rsquo;t really productive. Starting on Monday I attended my aunt&amp;rsquo;s funeral. Tuesday was a great day - I started back at my day job. The rest of the week was just day job stuff while I get back into the routine. Wednesday I received my Oculus Rift so that&amp;rsquo;s very exciting - I&amp;rsquo;m very excited to work more on Shifted (a VR game that I&amp;rsquo;m contracting on).&lt;/p&gt;</description></item><item><title>Weekly Update 1</title><link>https://treadwell.net/blog/weekly-update-1/</link><pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate><guid>https://treadwell.net/blog/weekly-update-1/</guid><description>&lt;p&gt;Since one of my &lt;a href="https://treadwell.net/blog/new-years-resolutions-2020/"&gt;new year&amp;rsquo;s resolutions&lt;/a&gt; was to blog more (which I have already beat lol) I figured why not write an update post every week on what I did that week. I got the idea from &lt;a href="https://troyhunt.com" rel="noopener" target="_blank"&gt;&lt;img class="favicon" src="https://icons.duckduckgo.com/ip3/troyhunt.com.ico" alt="" width="16" height="16" loading="lazy"&gt;Troy Hunt&lt;/a&gt; except I&amp;rsquo;m not doing a video. Yes, I&amp;rsquo;m aware the week starts on Sundays, but I&amp;rsquo;m writing these posts every Friday so deal with it.&lt;/p&gt;
&lt;p&gt;So what did I do this week? Well, I wasn&amp;rsquo;t crazy productive this week, but here we go.&lt;/p&gt;</description></item></channel></rss>