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How in the world?
Self-taught systems architect with 10 + years in game development—from Unreal Engine internals to multiplayer back-ends built for scale. I run TUSKION™ Inc., guiding strategy across ventures like GhostJam Games®, where I still roll up my sleeves on code architecture and technical direction. Credits include No More Room in Hell 2 and VAIL VR. I'm happiest prototyping wild ideas, optimizing the last millisecond, and building teams that love the craft as much as I do.
Latest thoughts and tutorials from my blog
How in the world?
I talk about my week.
I talk about my week.
I talk about my week.
I talk about my week.
My current setup for work.
A pretty important topic for modern times.
I talk about my week.
Interested in collaborating, have a question, or just want to chat about technology? I'm always open to interesting conversations and new opportunities.